Battle Mines
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Foreward
Cast
Introduction
1 Quick Start
2 Interface
2.1 City Screen
2.2 Map Screen
2.3 Trade Screen
2.4 Tech Screen
2.5 Policy Screen
2.6 Politics Screen
2.7 News Screen
2.8 Player Profile
2.9 Heads Up Display
2.10 Inventory
2.11 Cluster Buttons
3 Objects
3.1 Object Categories
3.1.1 Base Materials
3.1.2 Refined Materials
3.1.3 Items
3.2 Space
3.3 Object Value Order
4 Buildings
4.1 Construction
4.2 Scrap
4.3 Rubble
4.4 Building Attributes
4.4.1 Dangerous
4.4.2 Fragile
4.4.3 Underground
4.4.4 Production
4.4.5 Isolated
4.5 Instability
5 Time
5.1 Holidays
5.1 New Battle Miners
6 Weather
6.1 Forecast
6.2 Overflow
7 Production
7.1 Mining
7.2 Refining
7.3 Manufacturing
7.4 Farming
7.5 Rushing
7.6 Production Modifier
7.6.1 Strikes
7.6.1 Riots
7.7 Power
7.8 Autoharvest
7.8.1 Overfill Space
7.8.2 Deplete Firepower
7.8.3 Reset Autoharvest
8 Growth
8.1 Crops
8.2 Growth Modifier
8.2.1 Desolation
8.3 Hunger
8.3.1 Feed the People
8.3.2 Digestion
9 Your Battle Mine
9.1 Intrinsics
9.1.1 Perma-Mines
9.1.2 Perma-Refinery
9.1.3 Hull
9.1.4 Perma-Cannon
9.2 n00b Shield
9.3 Obliteration
10 Your Land
10.1 Base Resource
10.1.1 Terraforming
10.2 Pollution
10.2.1 Spillover
10.3 Fallout
10.4 Land Weight
11 Policy
11.1 Government
11.1.1 Anarchy
11.1.2 Bureaucracy
11.1.3 Capitalism
11.1.4 Communism
11.1.5 Fascism
11.1.6 Monarchy
11.1.7 Syndicalism
11.1.8 Technocracy
11.1.9 Theocracy
11.2 Industry
11.2.1 Laissez-Faire
11.2.2 Neutral
11.2.3 Green
11.3 Borders
11.4 Material Priority
12 Geographica Battleminia
12.1 Outposts
12.2 Neighbours
12.3 The Sea of Rust
12.4 Tectonics
12.5 Heft
12.5.1 Land Push
13 Trade
13.1 Global Trade
13.2 IWI Trade
13.3 The Black Market
13.3.1 Ramulgorithm
13.3.2 Restocking
Search:
14 Espionage
14.1 Spies
14.1.1 Informant
14.1.2 Operative
14.1.3 Diplomat
14.2 Spy Abilities
14.2.1 Inventory Report
14.2.2 City View
14.2.3 Corruption
14.3 Spy Missions
14.3.1 Smuggle Palantir
14.3.2 Suicide Bombing
14.3.3 Sabotage
14.3.4 Incite Revolt
14.4 Palantir
15 Warfare
15.1 Local Combat
15.1.1 Firepower
15.1.2 Munitions
15.1.3 Accuracy
15.1.4 Friendly Hill Giants
15.1.5 Combat Effects
15.1.6 Local Combat Victory
15.2 Global Combat
15.2.1 Global Combat Victory
15.2.2 Missile Test
15.3 Bounties
15.4 Tithes
15.5 Vassalage
15.5.1 Vassal Trades
15.5.2 Land Exchange
15.5.3 Bribery
16 Technology
16.1 Tech Level
16.2 Bonus Tech
17 Diabolical Machinery
17.1 Doomsday Device
18 Idle Players
19 Monuments
20 Leaders
20.1 Score
21 Senate
21.1 Senate Issues
21.1.1 Human Rights
21.1.2 Production Subsidy
21.1.3 Uranium Refining
21.1.4 Landmine Treaty
21.1.5 Arms Race
21.1.6 Peace In Our Times
21.1.7 Judgement of the Senate
21.2 Speaker for the Senate
21.3 Beating Underlings
22 Random Events
23 Apocalypse
23.1 The Red Horseman
23.2 The White Horseman
23.3 The Black Horseman
23.4 The Pale Horseman
24 Diversions
24.1 Juice
24.2 Spy Hunt
24.3 Wheel Of Adventure
25 Gold
25.1 Bonus Objects
26 Appendix A - Object List
26.1 Coal
26.2 Bauxite
26.3 Pig Iron
26.4 Sand
26.5 Uranium Ore
26.6 Diamond
26.7 Aluminum
26.8 Steel
26.9 Glass
26.10 Enriched Uranium
26.11 Food
26.12 Aid
26.13 Palantir
26.14 Diamond Drill
26.15 ICBM
27 Appendix B - Building List
27.1 Basic Buildings
27.1.1 Academy
27.1.2 Bunker
27.1.3 Cannon
27.1.4 Cellar
27.1.5 Church
27.1.6 Customs House
27.1.7 Greenhouse
27.1.8 Mine
27.1.9 Refinery
27.1.10 Tree
27.1.11 Warehouse
27.1.12 Windmill
27.2 Advanced Buildings
27.2.1 Dome
27.2.2 Factory
27.2.3 Office Tower
27.2.4 Reactor
27.2.5 Solar Panel
27.2.6 Telescope
27.3 Powersinks
27.3.1 Borehole
27.3.2 Fridge
27.3.3 Landmine
27.3.4 Purifier
27.3.5 Radar
BATTLE MINES © Erik Walle 2005-2024
Red Asteroid Games Inc.
All rights reserved